Most people think that e-commerce is about people buying and
selling stuff online with their credits card. This is wrong.
There is another method of buying and selling online which is
surprisingly common, and this second method is likely to become
increasingly common in the times to come. In this second method
you execute a purchase an order through a 'digital' currency
rather than a credit card.
The E-Currency Payment Process
Let's suppose some guy in Taiwan is selling table sets over the
Internet and a woman in Montreal decides she wants one of his
tables. The Montreal woman's first task is to convert her
dollars into a 'digital' currency.
She therefore must first contact a 'Market Maker'.
The Market Maker's role is take Montreal Lady's credit card,
money order or bank account information, verify that she is
making a legitimate transfer, then take those funds and convert
them to a "digital" currency.
Once this is done, the Market Maker looks to transfer these
digital funds over to an 'e-currency' company. In order to make
the transfer however, Montreal Lady must open up an account with
the 'e-currency' company (for which there never seems to be a
charge).
When the funds are transferred to Montreal Lady's e-currency
account, she then transfers the digital currency over to the
account of our friend in Taiwan. In other words, Taiwan Guy must
have an account set up with the same e-currency company in which
Montreal Lady has established her account.
The money has now changed hands, and Taiwan Guy can either leave
it in his e-currency account or forward it somewhere else,
usually to his bank account. The money is his.
Sounds a lot harder than just paying with the plastic, doesn't
it?
It is.
And yes, it's more time consuming. In the US, for example,
simply getting your money out of the bank and over to the Market
Maker can take days.
The reason why paying through this method takes time is
primarily about security. In order to complete the conversion
process, the Market Maker must know that Montreal Lady's funds
are legitimate, and they must know this because the e-currency
company must be 100% assured that their digital currency
accounts are truly funded by real money (no grace periods where
they extend the benefit of the doubt until the clerical dust
settles).
At the bank-governmental level, there is also the concern of
protecting against money laundering and the funding of
terrorism. Once money is converted to its digital counterpart,
it can be used anywhere, for virtually any purpose. Considering
all of the hassles, why would a vendor like Taiwan Guy want to
accept e-currency payments? For one thing, he might not be
eligible to accept credit card payments and/or his prospective
clients might not have a credit card. Sure, accepting checks
from the other side of the planet would work, but many prospects
would rather put up with paying via e-currency as the preferred
alternative. But let us suppose that Taiwan Guy is not a nice
person. Once Montreal Lady's money is in his e-currency account,
he just keeps it rather than send off the table set, as promised.
In this situation Montreal Lady has no recourse. Typically, an
e-currency company will not intervene in this situation, that
is, once a client transfers her money over to another account
holder within that same company, the transfer is deemed final.
Fortunately, some e-currency companies offer 'escrow'
protection, whereby the transfer doesn't take place until
Montreal Lady has received her goods as promised. But what if
Montreal Lady turns out to be the bad guy, taking Taiwan Guy's
table without ever acknowledging receipt?
DxInOne : The E-Currency Solution?
Fortunately, a player is emerging in the e-currency market who
seeks to remove all of these inconveniences. That player is
known as DxInOne and it seeks to establish itself as a digital
currency provider as well as an escrow agent and a broker for
e-currency companies of good repute.
The DxInOne business model relies on the funding of its members
to provide faster transaction processing. DxInOne "Merchants"
enter the process by setting in place a certain amount of
digital funds which represent the financial backing that
e-currency companies require. Montreal Lady's money is then sent
to such a Merchant-member who passes on on her funds to another
DxInOne member, Taiwan Guy in our example.
In the DxInOne model, the transaction is much quicker in theory
because the funding is already in place. Montreal Lady must
simply wait for as long as it takes the Merchant to get
notification of the pending order, then pass it on to Taiwan
Guy. Thankfully, DxInOne has a system in place which rewards
those Merchants who do this quickly - for which they receive a
handsome commission - while punishing those Merchants who move
too slowly.
For escrow protection DxInOne is very proactive. Should Montreal
Lady or Taiwan Guy turn out to be a villian, they impose the
transaction. Likewise, our "villians" stand to lose their
membership in DxInOne for such bad conduct and with that all of
the greater convenience it offers.
These two factors, far greater liquidity and oversight represent
two of the pillars on which DxInOne seeks to gain market share
and eventual domination of the entire e-currency industry. But
DxInOne hopes that its 3rd pillar will close the deal. In
production are watches which activate upon the successful
scanning of an iris. The Merchant will be able to leave his
computer and receive instant notice of an order from literally
any location. By submitting themselves to an obligatory scan,
information is then encoded into bits and bytes then compared
against the over ten thousand character password that was
generated from the Merchant's original scan, when he was awarded
the watch in the first place.
The DxInOne Merchant will, by definition, have the funding in
place for any transaction he is asked to execute - allowing for
instant execution. With commissions hovering around ten percent
for a speedy transfer, he will want to take a moment to hit a
few buttons on his watch and thereby complete the order, be it
for $25 or $25,000.
Wisely, DxInOne intends to patent their watch technology which
should mean that it can't be copied by anyone for at least seven
years. This will give it a huge advantage over all other players
in an industry which is so inconvenient given today's general
expectations that it may be regarded as downright backward,
despite its enormous size. (Can you say billions or trillions of
dollars a year?).
As DxInOne (who has almost completed their first 5-Star
Hotel-Casino) looks to increase its market share of the
e-currency business, it is widely assumed that they will do so
with ever-increasing speed as the corporate world wakes up to
the fact that there's an e-currency company that offers the
speed and security that they require. Bolstering this further is
the fact that as DxInOne grows, so will its level of
Merchant-member funding.
A lovely vision of Amazon or Ebay-ish proportions, but not one
without some very real growing pains.
In Closing
As a DxInOne investor, I believe in the company's vision and
have no doubt that it intends to do what it claims it hopes to
accomplish. However, there are certain problems with DxInOne
that, not surprisingly, don't find their way into the sales
sheets of the various web sites promoting courses on the
company.
That's right, courses. Unfortunately, DxInOne's way of
explaining their system is, in the eyes of many people, seen as
seriously lacking. This has given birth to a spin-off industry
where people are selling courses to teach you how to 'do'
DxInOne. These can cost up to several hundreds of dollars, if
not more.
In some cases these programs are good if not better, but others
are bad, if not worse. When they are, the misinformation can be
as thick as Heinz ketchup. Because of the precarious nature of
the DxInOne course 'cottage' industry and the dollars involved,
it is essential that prospective buyer be given fuller
disclosure as to what's really going on with DxInOne.
At my web site I have sought to clear some of the air in this.
And the fact is, you can learn the entire DxInOne system for no
charge. If you come to my web page at
www.surfatmy.com/dx101.html, I will gladly show you how.
Expect it to take 10 to 20 hours to get up to speed, paid course
or not. And I do believe it is something well worth learning.
Sylvester Suedonym Surf At My dot Com
http://www.surfatmy.com/dx101.html
About the author:
Sylvester is the proud owner of the fledging WebPage "Surf At My
dot Com" -
http://www.surfatmy.com - a site dedicated to
presenting interesting and unique opportunities on the web.
Please contact for possible Link Exchange.